How to Practice: 2. SKILL

Boys are typically much better chippers than girls! And it's not because they're more creative or the fact that they're stronger physically which allows them to hit a broader variety of shots. It's because they love to practice 'dumb' and crazy shots! Boys continually strive to outdo one another and I believe it's via this innate behavior that they learn to hit those amazing and skillful shots around the green. Ever seen a female trick shot artist? Hmmm...

My approach to developing skill is that we take this 'outside the lines' approach to practicing the shortgame and apply it to every element of golf. From driving to putting we can develop our skill and our ability to control the golf ball by spending time purposefully hitting 'abnormal' golf shots. Watch...

When practicing to develop your skill challenge yourself to become better at intentionally controlling the following elements of a golf shots:

  • Distance
  • Launch direction
  • Peak height
  • Curvature of the ball flight
  • Where you strike the ball on the face

When practicing 'outside the lines' change your intent after every second shot. Use a variety of clubs, targets and lies. Keep in mind it's really easy and fun to practice these elements when you have a TrackMan, but they are entirely doable without any technology. Here are a few ideas:

The 3 Ball Strike Point Challenge

The 3 Ball Strike Point Challenge

This drill is great fun for golfers of all abilities and ages. All you need is a can of Dr. Scholl's Odor X foot spray. I firmly believe we become better at completing any task when we learn to complete it a variety of different ways. Shot 1 is outside the vertical line, shot 2 inside it and shot 3 is on the line.

The Spin Axis Challenge

The Spin Axis Challenge

When taking on this challenge you want to use a 6 iron and try to hit the biggest hook or slice possible for your opening shot. From there the objective is to progressively reduce the amount of curvature until you get to a straight shot. If you can get 9 shots, as in the example above, you're doing very well.

When practicing to develop skill I cannot encourage you enough be creative, have fun and think outside the box. You can even hit one-handed or one-legged shots! Close your eyes, change your grip, hit it out of divots - anything goes. Come up with your very own, out of the ordinary practice session. Now get out there and start spending some time practicing like a teenage boy...

Here is the first article in my series on how to practice:

How to Practice: 1. SWING — Andrew Rice Golf

Titleist's New 915's vs the Old 913 Driver

We recently received the 915 stock for our fitting cart here at Berkeley Hall and I thought it would be a good opportunity to test both the new 915 series drivers - the D2 and D3 against the older 913 series D3 driver I've used for the past few years. I was excited to see if there are any positive changes with the new line. 

The test I conducted involved the same shaft in each club (44.5' Motore Speeder VC 6.0 S) along with the same setting (B1) and the same loft (9.5). I hit seven shots (kept all shots) with each club on TrackMan. Here is the data:

Old Titleist 913 D3 9.5 with 44.5' Motore Speeder VC 6.0 S (B1)

Speed 99.8 - Smash Factor 1.48 - Launch 11.9 - Spin 2523 - Carry 226.7 - Total 248.6

New Titleist 915 D3 9.5 with 44.5' Motore Speeder VC 6.0 S (B1)

Speed 98.9 - Smash Factor 1.48 - Launch 13.1 - Spin 2341 - Carry 226.8 - Total 247.5

New Titleist 915 D2 9.5 44.5' Motore Speeder VC 6.0 S (B1)

Speed 100.5 - Smash Factor 1.47 - Launch 12.8 - Spin 2478 - Carry 232.9 - Total 254.3

My thoughts and observations:

  • The first thing I noticed was the appearance of the newer club - from the golfer's perspective the clubhead has quite a different look than Titleist drivers of the past. The toe seems a little more pronounced and the head didn't seem quite as sleek as previous models. It didn't look bad, just different.
  • The next thing that caught my attention was the sound. Definitely louder than the 913 model, but not to the point where it was offensive. 
  • As you can tell the spin rates fell right where I anticipated them to fall. Word on the street is that the 915's spin the ball less and the results illustrated that.
  • I did notice that mishits with the 915's seemed to do marginally better than commensurate mishits with the 913 model and there were a few mishits in each set.
  • I was surprised to see the difference in launch angle as I had anticipated that the 915's would launch the ball lower - not so in this case! 
  • Ball speed and smash were very similar for the three clubs.

As I looked over these numbers I noticed a few factors that are vital for longer tee shots - higher launch, lower spin and better performance on mishits. I liked the new club and also liked the fact that Titleist did not change the sleeve on the new model so older shafts can easily cross over into the 915 clubheads.

It does appear that Titleist has finally stepped up to the plate and joined Callaway, Ping and TaylorMade in the driver game.

Optimal Driver Numbers on TrackMan

With so many questions after my two most recent posts I thought it would be enlightening to show you what we see when using TrackMan.  This particular driver was hit by Rick Hartmann - my boss and the Head Professional at Atlantic Golf Club.  Rick played on the European Tour for ten years and is a fantastic driver of the ball.  This is a good drive, but not anything unusual for Rick (it was into a very slight headwind).  These particular numbers are very close to optimal and should be something we should all be working towards regardless of what our club speed might be.  Of course that is if you happen to like high, long draws...

If you want to be efficient with your driver here is an explanation of what I look for:

  • The Attack Angle (0.9 degrees up) is positive - a good sign for maximum efficiency as an upward hit is better than a downward hit (if you want to hit it as far as possible).
  • Notice how (because the Swing Plane is very close to 45 degrees) that the Attack Angle + Club Path = Swing Direction.  Not unusual really, this is a helpful indicator in understanding what factors effect  the club path.
  • The Spin Loft is close to 11 degrees - a solid number that seems to work for most golfers.  Spin Loft = Dynamic Loft - Attack Angle. Think of spin loft as a measure of 'ball compression'.
  • In order to hit good draws the face must be open relative to the target at impact and here you see how the Face Angle is open (2.7 degrees) with the Club Path being further to the right (3.5 degrees). Couple that with a centered hit and you've got lovely push draws.
  • A centered hit is vital and that's why I like to keep Face to Path alongside Spin Axis.  If the hit is in the heel the face angle would be closed ( a negative number) and the spin axis would be tilted to the right (positive) and vice versa for a toe hit.  Here you see how with the face slightly closed to the path, you should get a baby draw, and that's exactly what we got - all from a centered hit.
  • Club Speed and Ball Speed are fairly self explanatory, but if you divide the club speed into the ball speed you will get 1.48 which equals the Smash Factor.  Smash factor is merely a measure of how efficiently you translated club speed into ball speed and is not purely a measure of how well you struck the ball. The maximum smash factor for a driver 1.53. (I have seen 1.54 twice!)
  • The Height of the shot, which is measured from flat and not necessarily the ground, is right where I'd like to see it for this particular club speed.  PGATour average swing speed is 112mph and they hit all their clubs 90 feet in the air. At around 108mph I think 88 feet high works very nicely.
  • Launch Angle and Launch Direction are largely influenced by the club face and I like both here.  I look for draws to launch to the right of the target (positive) and the launch angle to be somewhere between 10 and 16 degrees depending on the players club speed.
  • The Spin Rate for this shot is a touch high, but I would attribute that to a shaft that is softer than what the golfer should be using.  I'd like to see the spin rate at this club speed be somewhere between 2000 and 2200.
  • Side Total indicates that this ball is straight down the center and finished less than 4 feet right of the intended target line - just another ho-hum 280 yard drive down the pipe.

Somewhat advanced I know, but after the response to my last few posts I know there are thousands of golfers out there who are looking for a better understanding of what really happens at impact and what they should be working towards for maximum efficiency.  If you can duplicate these numbers you won't need me for much...at least not for the driver.

TrackMan Exposes Golf Myths

It has been an enlightening experience using TrackMan in almost every lesson for a year now.  There are so many widespread 'philosophies' (see: fallacies) that we, as golfers, have heard so many times we simply accept them to be truth. TrackMan says - hold on a minute!

Here are a few examples that come to mind:

  • You've got to "Release the Club through Impact"
The collision between club and ball lasts less than 1/2000th of a second and it simply is not possible to "release" or consciously alter the face angle during that very narrow time frame.  The face is what it is by the time impact happens.  For example - in 2012, by the time Bubba Watson teed it up in the Masters, his ball had not been on his clubface in competition for even one second! The only element that can alter the face during impact is an off center hit and that's far from conscious.
  • "Draws Must be Hit with a Closed Clubface"
Or vice versa, fades are hit with an open face.  Draws are really good if they start to the right (for righties) - agreed?  TrackMan shows that the clubface is primarily responsible for the launch direction of the ball and thus for a good draw the face should be to the right of the target with the clubpath (which primarily causes curve) being further to the right. When that, along with a centered hit occur, voila - we have a lovely push draw!  This also dispels the myth that the ball launches in the direction of the swing/clubpath.  Clubface (primarily) = launch.
  • "That Drive Had Tons of Sidespin..."
The vast majority of balls that are hit in the air have backspin.  If a golfball has backspin it cannot possibly also have sidespin.  Think about it - two types of spin on one ball at the same time?  So what makes it curve?  TrackMan shows that all shots that curve do so due to backspin on an axis (spin axis) that is tilted either left or right.  Curve is purely caused by backspin that is tilted to one side or another.
  • "My Divots Point Left so I Must Be Over the Top"
Because divots ideally occur after the collision between face and ball, the clubpath has a window of opportunity to start arcing back inside the target line.  I have seen anything from push fades, to hooks, to push draws from leftward pointing divots.  Divots do not tell us as much as we think, because they do not (and should not) occur at the moment of impact.
  • "That Ball Faded - I Must Have Cut Across It"
A very important factor in determining shot shape is not only the clubface relative to the clubpath, but also where the ball is struck on the face relative to the sweetspot.   For regular golfers off center hits occur on the majority of shots hit.  Balls hit off the toe of a club will always have a tendency to draw or fade/slice less and balls hit off the heel will always fade or draw/hook less.  Even one dimple on either side of the sweetspot will make a difference.  This means it is possible to swing for a draw and hit/strike for a fade.
  • "My Instructor Showed Me My Club Path on Video"
Ehhh....no!   Trust me on this one - what you see on video is a  2D version of a 3D event and the only way you can accurately know what your real clubpath is to be aware of your attack angle, which with video this is not possible either.  On video you will see the direction you are swinging in relative to the target, but there is no way to know your clubpath (which is what creates a good portion of ball flight).
  • "Hitting Down Always Leads to More Backspin"
Spin is created by many factors, but a steeply descending blow on its own will not alter spin.  When a golfer hits down aggressively they often also reduce the loft on the clubface, and a lesser lofted face will do nothing to increase backspin.
  • "Draws Are Much Longer and Spin Less Than Fades"
This is a good one!  With everything else kept the same a ball that spins on a left leaning axis has no reason to go further than a ball with a right leaning spin axis.  Now, keep in mind it's very difficult to keep everything the same (thus draws tend to be longer), but in a controlled environment both shots go the same distance.   Just be aware that a properly struck fade will most often go just as far as its draw side counterpart.

And while it's not a myth, even though PGA Tour golfers average out with a downward attack angle on the driver, TrackMan has more than done it's share to prove how maximum efficiency and distance can be achieved by hitting up with the driver.

Feel free to share your thoughts or questions.....